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3D Character Sculpt: Motega

Introducing Motega, a character sculpted from the concept art of Lorena Hontanilla (https://solelleart.carrd.co/), a talented colleague from @universalartsschool.

This project demonstrates my skills in 3D character modeling and digital sculpting, with a focus on bringing Lorena's concept to life with precision and detail.
Character Modeling: Created a detailed 3D sculpt based on Lorena’s original design.
Digital Sculpting: Translated 2D concept art into a dynamic 3D model.

(September 2022)

Turntable

Close-Up Turntable

Model views / Real-time Render in Marmoset Toolbag 4 /

Model views / Real-time Render in Marmoset Toolbag 4 /

High Poly / Renders in Marmoset Toolbag 4 /

High Poly / Renders in Marmoset Toolbag 4 /

Wireframe / Topology created in Maya 69K Tris /

Wireframe / Topology created in Maya 69K Tris /

Real-time Render Close-Up / Wireframe Topology Close-Up/

Real-time Render Close-Up / Wireframe Topology Close-Up/

Character Bakes /Created in Substance Painter & Marmoset Toolbag 4 /

Character Bakes /Created in Substance Painter & Marmoset Toolbag 4 /

Character UW maps / Created in 3D Max/

Character UW maps / Created in 3D Max/

Cutscene / Render in Marmoset Toolbag 4 / Edited in After Effects

Original concept art by Lorena Hontanilla
https://solelleart.carrd.co/

Original concept art by Lorena Hontanilla
https://solelleart.carrd.co/